Vouchsafe to those that have not read the story,

That I may prompt them: and of such as have,

I humbly pray them to admit the excuse

Of time, of numbers and due course of things,

Which cannot in their huge and proper life

Be here presented.

 

-Prologue, Act V, William Shakespeare’s Henry V

 

 

The Traveler’s Prologue: Into the Breach

The Squire’s Prologue: The Man Who Would Be king

 

 

Act I

 

Scene 1: The Middle Kingdom for a Stage

Recreation Or Re-Creation * Start Winning These Wars * A Real Man Does Whatever He Wants * Groaning From The Abundance of the Food * Making People Feel It

 

Scene 2: Do You Feel Like a Real Fighter?

I Should Have Taken That * The Squire’s Worth * Rock-em, Sock-em Robots

 

Scene 3: The Tailors’ Tales: It just Fits Medieval

The Traveler’s Dilemma * The Thrifty Anachronist * Time Traveling Through T-Tunics * The Contessa’s Tale

 

Scene 4: Forged in Forgan’s Fire

Talon’s Transition * The Imago of Darkyard * The Tale of Brannos’ Keep * Snoop Lupus Lupus * The Squire’s Knot * The Tale of Pierre

 

Scene 5: Being a Knight

It’s Like Being a Boy Scout * Fighting Tests * The Broken Newbie’s Tale * Someone to Play With * The Elvish Knight’s Tale * Make It Part of Me Personally

 

Scene 6: (Two) Arabian Nights

It’s Something We All Create * The Dancers All Want a Rhythm * The Dancing Daughter’s Tale * Listening Until You Get It * The Tale of the Manly Men * Try to Dance to This * The Host’s Tale * They Are In Need of Husbands

 

Scene 7: University

Everything But the Squeal of the Pig * There’s So Many Things * The Translator’s Tale * You Can Lose Yourself in Time

 

Scene 8: The Squire’s Tragedy

 

Scene 9: Gulf Wars

Dashed Expectations * I Do Want to Do One Period * I Didn’t Even Notice * The Tale of a Lion of Ansteorra * A War With One Enemy * Let’s Get Ready to Melee * Colors That Bite * Melee Madness * The Goddess of the Bow’s Tale * The Inventor’s Tale * That’s Noble Combat * It’s Good to Be the Bard * Everybody Does Ballistae and Trebuchet * The Gladiator’s Tale * A Killing Cup * Blacksmithing Is a Dance * A Notch in the Machine

 

Scene 10: One Piece of Metal Can Change Your Life

I Looked Like Garbage * The Tale of the Ice Falcon * Start Light

 

Scene 11: Controlled Multiple Personality Disorder

Who Are you? * A Problem Name * They’re Not Going to Believe You * The Tale of Chengir

 

Scene 12: The Squire’s Wall

 

 

Act II

 

Scene 1: Learn By Doing

At First You Just Play * It’s All Very Human * Keep the Play Version Separate * Not Modern Either * The King’s Lesson * Find What’s Comfortable For You *

 

Scene 2: The Squire’s Choice

You Look at Yourself * Everyone Around You Hitches Their Wagons

 

Scene 3: The Dance Goob’s Tale

Riding the –ish * Guide, Not Toss

 

Scene 4: Manning a Shield

What Do You Need Me to Do? * The Tale of the Shield Wall * Life as a “Speed Bump”

 

Scene 5: Pennsic

The Teacher’s Tale * Have Thee Not a Cow, Man * If You Can’t Score * The Tale of Satan * The Tale of the Clan Tynker * A Good Old-Fashioned War * Dogs and Wenches, Lords and Ladies * The Tale of the Armored Rose * Merchants’ Row * The Tale of Trim * Battle Plans * The Squire’s Command * Out of the Woods * The Traveler’s Test * Darkyard! * For Forgan * The Last Blow * War Pay * Preparing For Crown

 

Scene 6: The Knight’s Tale: The Die Is Cast

Never Voted Queen of Anything * The Ultimate Cookie * The Die is Cast * This Is It

 

 

Act III

 

Scene 1: The Prince’s Tale: Becoming a King

She Was So Deserving * It’s Your Job * I Swear It To the People * The Crowns Get the Flotation Cushions * Behold Your Queen

 

Scene 2: Wimples On: Imagine That You Are Back In Time

Britannia: Crowds Love To See the Wood Chips Fly * I Tell Them We Were In Gladiator * The Audience Is Half the Battle * Regia Anglorum: It’s Just Ecstasy For Me * Nothing Harder Than a Handclap * Shadows in the Landscape * Ermine Street Guard: They Lived Here * I’ve Got To Go To Work Tomorrow

 

Scene 3: The Illuminator’s Tale

It Just Illuminates the Room * I Don’t Do Anything That Is Not Period

 

Scene 4: The King’s Tale: The Day Is His

We Had Arrived * The Traveler’s Change * He Took This War Very Personally * You Make Me Proud * Much Easier to Blame the Other Guy * Not Turning His Back

 

 

The Traveler’s Epilogue


 

O for a Muse of fire, that would ascend
The brightest heaven of invention,
A kingdom for a stage, princes to act,
And monarchs to behold the swelling scene!

Then should the warlike Harry, like himself,
Assume the port of Mars; and at his heels,
Leash'd in like hounds, should famine, sword, and fire,
Crouch for employment. But pardon, gentles all,
The flat unraised spirits that hath dar'd
On this unworthy scaffold to bring forth
So great an object. Can this cockpit hold
The vasty fields of
France? Or may we cram
Within this wooden O the very casques
That did affright the air at
Agincourt?

O, pardon! since a crooked figure may
Attest in little place a million;
And let us, ciphers to this great accompt,
On your imaginary forces work.
Suppose within the girdle of these walls
Are now confin'd two mighty monarchies,
Whose high upreared and abutting fronts
The perilous narrow ocean parts asunder.

Piece out our imperfections with your thoughts:
Into a thousand parts divide one man,
And make imaginary puissance;
Think, when we talk of horses, that you see them
Printing their proud hoofs i' th' receiving earth;
For 'tis your thoughts that now must deck our kings,
Carry them here and there, jumping o'er times,
Turning th' accomplishment of many years
Into an hour-glass; for the which supply,
Admit me Chorus to this history;
Who prologue-like, your humble patience pray
Gently to hear, kindly to judge, our play.

 

Prologue to the tale of King Henry V, by William Shakespeare

 

 

No shit, there I was...

Usual prologue to Current Middle Ages tales


The Traveler’s Prologue: Into the Breach

 

“I’ve found that sometimes the things you believe in become more real than all the things you can explain away or understand.”

- Tommy Albright (Gene Kelly), Brigadoon

 

 

                My heart pounds beneath my chest armor as sweat slithers from under the steel dome of my helm. Across the field they wait, 800 strong and menacing, a killing machine ready to chop us down with swords, spears and polearms.

                If we don’t kill them first.

                The army of the enemy East Kingdom lets out a giant roar and its warriors smash their shields with weapons as a warning of what is to come. My compatriots in the Middle Kingdom army thump their own shields back in defiant answer. My sword gives a sharp crack as I bash my own shield emblazoned with the arms of the Kingdom’s finest fighting house: Darkyard.

                “Darkyard!” the house commanders bellow.

                “Darkyard!” scream the other fighters. I just clench my teeth in determination.

                 I march forward with the other shieldmen. Our speedy, kamikaze shock troops hit a wave of oncoming Easterners with a churning of weapons. Bodies drop to the ground. The line of Easterners crashes into us, some lowering their shoulders into our wall of shields to bash through, others jabbing spear points into us. I deflect enemy blows with my sword and my shield as our spearmen reach around me to stab the evil Easterners in their faces and bellies.

                I never really see the blow.

                I see the Eastern warrior’s eyes lock on me and I freeze. I lose track of his polearm for a fatal instant and it comes at me in a blurry, looming rush to smash into my helm. I reel a moment, trying to regain my balance, but simply sink to my knees and keel over. My head hits the grass as boots stomp, bodies sink into the turf and blades swish and crack around me.

                I am dead.

               

               

                My journey to this battlefield in western Pennsylvania began in the summer of 1996 when I first encountered the thousands of everyday Americans who try to bring the Middle Ages to life amid this modern world. Across the country, there are people—probably in your town, your neighborhood or maybe even next door—who go to surprising lengths to re-create an era separated from their office cubicles and subdivision cul-de-sacs by thousands of miles and hundreds of years.  At the start of 2001, I set out on my own mission to learn not just the ways, but also the whys, people make this pursuit a focus of their modern lives. Fighting in the giant battles at this, the annual Pennsic War, was just part of it.

                 The Middle Ages clearly strike a chord with the masses, beyond inspiring corporate identities like Burger King and Knights Inn. The ultimate teller of fairy tales, Walt Disney, made castles the centerpieces of his amusement parks. Movies like Henry V and Braveheart made millions. And when I started my journey, the mother of the mix of Middle Ages and fantasy, The Lord of the Rings, neared completion and box office success. Though I always knew that thousands of people took things a step further by battling  orcs and ogres with dice rolls in games like Dungeons and Dragons, I never realized there are many who go further still to re-create the age of castles and swordplay. A growing crowd seeks more than just watching from a theater seat, rolling dice for their paper characters or joining the paying crowds of renaissance fairs.

                They want to do it for themselves.

                Five years before my journey began, some new acquaintances went from talking to gushing as they told tales of some separate world called Pennsic. Every year more than 10,000 medieval enthusiasts turn a Slippery Rock, Penn., campground into a giant tent city and the biggest renaissance fair you’ve ever seen. But Pennsic goes beyond a fair by bashing through the envelope of audience participation with a mace. There are no spectators. Everyone who goes is both performer and audience. You don’t just pay your $15, walk around in your Budweiser T-shirt and baseball cap, watch a couple of jousts, laugh at a jester or two, and leave in a few hours clutching a plastic sword for the kids.

                You’re just as much a part of the show as everyone else.

                Start by leaving the T-shirt and cap at home. Everyone has to wear medieval costume—“garb” in the jargon of this subculture—just to get in the door. The rules ask everyone to become a medieval “persona,” a character based on a historical period. Nobody collects a check for fighting in a show, for telling bawdy wench jokes to a crowd or even for organizing and managing the event itself. You and the 10,000 other attendees, instead of some movie director or corporate organizer fretting over his bottom line, make Pennsic the medieval celebration that it is.

                Pennsic’s host, the confusingly-named but world’s-largest medieval history group, the Society for Creative Anachronism, has been giving medieval enthusiasts the chance to try out the Middle Ages for themselves since the 1960s. Pennsic is just its largest event. The SCA likely has a branch with meetings, handicraft work sessions and smaller events in your town.  You may have even seen the odd figures in medieval clothes in the local park or coated with armor and wielding swords on the nearby college campus. The 25,000 SCA members and the 50,000 hovering on its fringes have created 18 Kingdoms (The 18th, known as Northshield was scheduled to become a full kingdom as this book was going to press.) that have their own Kings and Queens, officers and armies, Knights and Guilds, and have divided up the entire United States, Canada and even Europe and Australia. The local groups within these kingdoms can hold feasts, sword battles and dancing in as many as 40 locations around the world any given weekend.

                The Society for Creative Anachronism falls in the middle of a spectrum of other groups re-creating the same era in how it balances the difference between re-creation and recreation. The SCA uses real history as its starting point, though it takes some liberties in the name of fun and convenience. Other groups drift further into fantasy or add their own twists under names like Dagorhir, Amtgard, the Kingdom of Acre, the Adrian Empire and the Markland Medieval Mercenary Militia. At the other end of the spectrum, a community committed to more faithful re-enactment sets strict historical standards and shuts fantasy out altogether. By falling in the middle and pulling in enthusiasts from both sides under its big tent, the Society for Creative Anachronism is the 800-pound gorilla of the modern medieval world.

                 My first shell-shocked trip to the Pennsic War as a curious but skeptical reporter had given me a sniff of this subculture simmering under the noses of us “mundanes” — this group’s term for modern clothing and people. Even after a few more short trips to Pennsic, I was still torn over what to think of this alternate world. The little boy in me that used to play Robin Hood with my toy bow and suction cup arrows couldn’t wait to go back. My jaw had dropped at the 700-to-a-side battles, at the pageantry, the colors and the immersion of thousands of adults into this atmosphere. A part of my brain had the same reaction most of the participants in the hobby have when they first find it: Cool! There are other people who love this stuff! But the adult part was already scoffing and sneering, as many people do at this unusual group. Get a life, losers! Adults don’t dress up. They don’t play make-believe. This isn’t a real sport. It’s kid’s stuff. The battle in my head mirrored that between the two main characters in the play Brigadoon after they discover a town from the past mysteriously appearing in the Scottish wilds. One wanted to go live there forever while the other railed against it being out of touch with reality.

                “What am I supposed to feel in a voodoo joint like this?” the character yelled at his friend amid the confusion of this magical Scottish town.

                Dream stuff, boy! Only about broomsticks and wishing wells! It’s either that or a boot camp for lunatics.

                I don’t know what goes on around here. All I know is that whatever it is has got nothing to do with me, and nothing to do with you. And anything that happens to either of us just doesn’t count. How can it when you don’t understand it?

                And you want to give your family, your friends, your whole life for this? It’s not even worth arguing about.”

                Which side was right, I wondered? Was this all just a silly game? Or does this hobby have some real value beyond play and escapism?

                As 2001 hit, a few trivial coincidences sealed my fate. The Society for Creative Anachronism turned 35 that year. The great Pennsic War turned 30. And the start of 2001, as any SCAdian will tell you, was the true start of the new millennium. I decided to mark the occasion by journeying in both space and in time to see how this group of 21st century Americans tries to re-create and learn about the beginning and middle of the last millennium. I would learn this by doing it. I would attend the events, I would wear the garb, I would take the classes, sleep in the tents, build the armor and learn to swing the sword for combat.

                The answer to all the how’s and why’s, I learned over the next two years, lies somewhere in the middle, just as the “Known World” of the SCA sits in a unique place straddling both theater and reality, while also bouncing between the modern world and the medieval one.

                Umberto Eco, best known as the author of The Name of the Rose, points out in his essay The Return to the Middle Ages that stories of the Middle Ages can either make the medieval world their real subject or just use the period as its colorful setting. Authors can use their plot and the endeavors and struggles of the characters they create to teach lessons about the history of the period, or they can use the Middle Ages as simply a fantastic and attention-drawing backdrop for characters to play out very modern issues and plotlines. (Eco’s The Name of the Rose largely fits his first definition while the movie treats the Middle Ages as little more than a setting for a Sean Connery mystery.) Even Shakespeare took liberties with history, molding the events in his historical plays to fit themes that made for a more dramatic tale that audiences of his time, and of the hundreds of years since, could identify with.  

                Though the Society for Creative Anachronism uses the Middle Ages as the set for its ongoing serial drama, it has never made a definitive casting choice for the era. Instead, it lets its thousands of members decide on their own what role the medieval world will play in their own storylines.

                Though the Society tells the Internal Revenue Service it is an educational group, it also strives to serve “The Dream”—an amorphous concept of valor, virtue and glory, of which every member has a different definition. Everyone gets to be the star. Everyone gets to pick and choose, to highlight and downplay, the aspects of history that are important to them. Some use the “Current Middle Ages” to provide a physical context for the things they study in books, to help take things from the page and put them in concrete form. Others come for the themed costume party, to latch onto their fantasy fetish of the moment or to live “In Service to The Dream.” It has room for readers (like you?) who actually read the entire masterfully-crafted Henry V prologue a few pages back to consider the analogies between a re-creation group and actors in bringing a version of history to life. And it can also welcome readers (like you?) who skipped right over all that burdensome blathering and went straight to the amusing bit below.

                For the people that take this world seriously, their personal journeys carry an emotional weight in their real-world lives. The character in Brigadoon may have believed that “anything that happens to either of us just doesn’t count,” but deeds in this Society do “count” to its members. It may be as simple as finding a community where they are welcome, amid a “mundane” world where the best connection to others often comes through the Internet or television. It may come from having a venue to test themselves academically or as artists, fighters or leaders. The destination for still others is to sort out personal issues in a setting that lets them slide back and forth from the real world to a pretend one. This world lets ordinary people play heroes and gives those with flaws a stage to grow into one. In treating itself as a separate world, apart from everyday struggles and failures, it borrows yet again from Shakespeare’s Henry V.

                “There is none of you so mean and base,” King Henry tells his ready troops,  that hath not noble luster in your eyes.”

                With so many scattered views of what this world should be like, no one person — or even 10 people — can fully reflect this “society.” Instead, I offer my own experience as a newcomer to this subculture to provide a glimpse for those who are on the outside. Those of you who are unwilling to put on tights or armor can just sit back and let me have that experience for you. I also offer the stories of a few people who help me along this journey and of many I meet along the way.  In many cases, their efforts go well beyond anything I could experience in person and I let their  Tales” cover topics I can only hope to learn more about. To borrow from Eco, this account is more about the “Current Middle Ages” than it is about me, about the squire Valharic (who you will soon meet) or any of the other characters. Each of the portraits in this mosaic of stories is meant to illuminate a different aspect of this diverse Society.

                When the new millennium hit, I picked up my notebook and pen, put on the costumes I had pulled together for my brief, curious trips to Pennsic and ventured into this “voodoo joint” and “boot camp for lunatics.” To brace myself, I drew upon Shakespeare yet again and took to heart a command Henry V gave his troops.

                Once more into the breach, I told myself. Once more into the breach.


The Squire’s Prologue: The Man Who Would Be King

 

If it be a sin to covet honor,

I am the most offending soul alive.

- Act IV, Scene iii, Henry V

 

 

                “I’m going to be king,” little Tommy Noble kept telling people. His parents. His friends. Even his friend’s mother heard the boasts.

                Some kids want to be astronauts when they grow up. Some want to be President or a fireman or even the guy who drives the ice cream truck. But the sword is what always fired Tommy Noble’s imagination. Though the medieval weapon is obsolete today, it can still fuel dreams of dramatic and romantic adventure, of grand deeds and rescues. Of being a hero.

                As a tot living in Italy with his Air Force parents, Noble watched Capitan Harlock, a swashbuckling Japanimation space hero with a cape and a scar across his face, on television. Even at four years old, Noble wanted to be the Robin Hood-like character at Halloween. On his first trip to the circus he picked a Knight’s costume with a small plastic sword, shield and helmet as his souvenir. In a precursor of things to come, it was Roman. His older siblings would tell him “get the saucy wench” and send him tearing off after his sister with the sword.

                 When he moved on to middle school back in the United States, now among the strip malls of suburban Cleveland instead of the castles and ruins of Italy, his desire to be king was a little over-enthusiastic but still amusing. By high school and young adulthood it might have been delusional. Nobody in America gets to be king, especially not a middle class Air Force brat, even if his last name is Noble. What is there to be “king” of?

                But the friends he had chosen and the world he had decided to live in made that goal merely a bit boastful, not grounds for strapping him into a straitjacket. A few neighbor kids had invited him to a meeting of a group called Dagorhir (pronounced Dagger-Here), which gave him the chance to put his sword-wielding fantasies in a more tangible setting.  Dagorhir plays at the fantasy of Middle Ages battles, by really playing at it. Its mostly-teenage warriors pick fantasy names, wear costumes and fight the battles themselves using foam-padded swords, spears and battleaxes. Dagorhir fights are not acting—though dramatic embellishments like battle screams and dying with a flourish are encouraged. They are real competition. Each side—whether it be an individual or an army—tries to beat the other by striking “killing” blows. If you are more skilled with your weapon in Dagorhir, you win. The big drawback is that the foam padding on the stick weapons swells them into giant puffy popsicles, about as close to real swords as a jumbo wiffle ball bat is to a baseball bat.

                Until he hit 14, Noble was too young to fight under the group’s rules. But he had found a home. “The Kid,” as he was known, both affectionately and sometimes derisively by the wizened old high schoolers in the group, scooted around in borrowed costumes and was often drafted by fighters as a pack mule for their piles of armor. He signed up to fight as soon as he was old enough, despite parents who thought this whole hitting people with sticks deal was a little weird.

                It wasn’t weird for him, though. For Noble and his newfound Dagorhir friends, the normal puberty-powered pursuits of high school status seemed empty. Cooler medieval “garb” meant more than wearing the “in” clothes or the “right” makeup. Gaining positions of honor in the group meant more than being part of the right clique in school. It was better to be “king” of a band of fighters you could lead into battle, than to be homecoming king or queen, just to smile and wave to cameras. Outsiders could deride them as geeks or losers and laugh that they probably never went out on dates. But geek girls were there to go out with the geek boys. Many in this crowd were uncoordinated, gawky or overweight klutzes more comfortable at their computer than in a weight room. But many more skipped normal high school athletics just because they felt they could be more mythic heroes by the sword and in their coats of arms than in their school colors.

                “It just seemed right,” Noble said.

                Soon he started hitting people in the battles more often than they hit him. His belief that he was destined to be a warrior and leader had found a stage.

                 He was still too young to drive when a friend’s mother started taking him to Society for Creative Anachronism meetings, where the fighting and its setting cranked up a level. Dagorhir pads the weapons. The Society pads the people. SCA fighting looks much more real with its metal armor and helmets, despite the duct-taped sticks passing as swords. The Society also provides a much bigger stage than Dagorhir. With more than 20,000 members — plus an estimated 50,000 unofficial participants—in more than a dozen “Kingdoms” nationwide and in Europe, it has the critical mass to be worthy of its “Society” name. As soon as he was old enough at 18, he shifted to fighting in the SCA style. The stocky and terribly young-looking warrior, a fireplug with dimples, started to build a name for himself in his new home.

                He assumed a Roman “persona” as a fighter and mixed fantasy with history by adopting the name Valharic from Michael Moorcock’s Elric fantasy novel series. He also became a squire to a modern-day “Knight” within this Society, who went by the name Forgan Aurelius. Noble joined the Roman-style fighting household that Forgan had formed and completed his new warrior persona by taking on Forgan’s last name. The childhood goal of the newly renamed Valharic Aurelius had gained focus.

                “I’m going to be King of the Middle Kingdom,” he now said.

                 Often known as the Midrealm, the Middle Kingdom is one of the largest and most powerful kingdoms of the Society for Creative Anachronism’s “Known World.” It stretches from Ohio west through the Dakotas and it chooses its kings, as do the other kingdoms of this medievalist society, in a fighting tournament every six months. To win the Midrealm crown, a warrior must win the day over the best swordsmen from not just Cleveland, but over those from Detroit, from Louisville, Indianapolis, Chicago, Milwaukee, the Twin Cities and the web of suburbs in between. The Valharic Aurelius part of Tommy Noble would need to master the sword and other weapons to make both his defense and lashing attacks second nature. He would need to fight more and practice harder than the kingdom’s best fighters, who would make pilgrimages from city to city every weekend to hone their own abilities. It would take skill and effort, but if he won, Tommy Noble could be king of as real a kingdom as this modern world allows.

                His dream now had a kingdom for a stage.

                Meanwhile, his life took several twists as he grew and gained all the adult stresses that come without a birthright to a real-world throne. He tried to hone his art talent at the Pittsburgh Institute of Art until a starving artist’s bankroll forced him to quit.  He learned to cook and prepare sushi, but could not find a job thanks to an odd form of racism: “White men can’t slice,” he grumbled after being turned down yet again. He put in a stint in the Michigan National Guard working on military strategy and amplifying his belief he was born to be a military leader. And while he never lost his dimples, he picked up a few rough edges that made him closer to the young Prince Hal than an innocent cherub. Like the young Henry in Shakespeare’s tale,

                “...his addiction was to courses vain,

                His companies unletter'd, rude, and shallow,

                His hours fill'd up with riots, banquets, sports;

                Though the entire Middle Ages pursuit might fit that description on its own, the rest of his life fit it even more. “The Kid” worked security for a few rock concerts and helped manage strip clubs; his admiration of Capitan Harlock soon had a mate in the form of 1950’s pinup Betty Page; and in between the names Valharic and Aurelius he added the middle name of “Caligula,” after Rome’s emperor of excess. After a string of bar pickup girlfriends, he met a woman through a Dagorhir party and Pennsic that he told friends was “The One.” She had her own rough edges but she was a sword fighter too. They hit it off and made a great pair on the swing dance floor.

                She gave his dream of becoming king another driving force. He could make her his queen.

Nine months before I started my own journey across the modern medieval world, the couple made the drive to Davenport, Iowa, known in this alternate world as the Shire of Dark River. At the age of 26, Noble/Valharic would try to pull the Society’s equivalent of the sword from the stone. If he could win the Middle Kingdom’s Crown Tournament here in the spring of 2000, he would no longer be “The Kid,” but the King.

                It would be hard. A few dozen of the 1,000 other fighters in the Kingdom had the same goal and passion. Some of his opponents could fight so well and were so well versed in Middle Ages customs that they were no longer just fighters. They were “Knights”—full-fledged, inner-circle, dubbed-by-sword Knights of this Society—not Knight wanna-bes like Valharic. He had a long way to go to prove himself worthy of that title. Some of the fighters had even won a Crown Tournament before and had taken a turn on the throne Noble cherished.

                Among them was a 6’ 7” giant who went by the name Edmund of Hertford. Edmund had won the crown before. Not once. But twice. And he towered over opponents with arms so long they could rain down stinging blows from improbable angles. Edmund loomed ahead in the tournament bracket, just as he loomed over the string of opponents he clubbed “dead” in round after round as the tournament progressed. Valharic kept his focus on his own matches and his sword tore through his half of the bracket. Fighting for himself and the glory of his soon-to-be wife, he felled foes with his bread-and-butter leaps and backhand chops to their helmets. He was good but few people expected him to be this deadly. “It was as if,” said one of his friends who watched amazed, “he had been touched by the gods that day.”

                In the semifinals, he dispatched one of the lofty Knights. He was one bout away from making 15 years of boasts come true.

                All that stood in the way was Edmund.

                Either Edmund or Valharic would spend six months serving as Prince before graduating from that understudy post to become King. The winner would have the honor and duty of traveling hours away nearly every weekend to rule the Kingdom. The winner would wear the crown and lead the Kingdom army into battle. He would be King and the loser would have to bow to him.

                As they prepared to fight, the King of the moment, known in this Society as the Viking Dag Thorgrimsson, reminded the crowd that gathered in close - all wearing tunics, doublets and gowns to watch the heroics - that the fight they were about to see was more than just a battle between two men. Just like a sword, it would stand for so much more.

                “My Lords and Ladies,” he told his populace, “this is the first test of a true King. Courage, honor, veracity will be shown here. Watch these gentlemen, for one of them will be your King someday. Know their worth.”

                Valharic and Edmund moved to the center of the fighting ring. As is Kingdom custom, all of the its Knights knelt in a circle around the ring to watch carefully. The combatants shifted their weight from foot to foot, sizing each other up from just out of sword range, before launching into each other with a blur of sword swipes, quick blade snaps and lightning parries. They split the first two duels, with Edmund swatting a clout to the side of Valharic’s head and Valharic somehow, with a stretch of his arms, reaching almost over the top of Edmund’s helmet to give it a smash.

                As he readied for the third and deciding bout, Valharic bounced with anticipation, almost shadow boxing. His goal was within reach.

                The fighters closed on each other. They swung and chopped, deflecting the hacks with their blades and shields. They managed only glancing blows until Valharic, with a quick slash, slipped a sword swipe below Edmund’s shield and caught his leg. Edmund dropped to his knees wounded. With that one slash, the giant was cut down to size.

                 If Valharic could land one more blow, the lowly squire would take down the vaunted Knight. Little Tommy Noble would take the crown from a royal the Society held on high. David would beat Goliath.

                Valharic backed up. He regrouped.

                And charged.

                Swords flashed. Shields shifted to block blows. The two collided. Each landed blows on the other as they toppled to the floor. The crowd held its breath. That jumbled and confused exchange held the futures of both combatants and the entire Kingdom for the next year.

                Valharic and Edmund pulled themselves from their twisted heap in seconds. But that split-second crossing of swords had tied a knot of competitive drive, desire, honor, chivalry and fair play that would take almost two years to untangle.